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when-worlds-collide

When Worlds Collide

By: Kewin Skrzekut
Genre: Interactive Installation
Platform: PC
Country: United Kingdom

When Worlds Collide is an interactive installation connecting the physical world (Arduino Uno) with a virtual world (Unreal Engine). Using touch, proximity, stretch, and LDR sensors, audiences control digital characters, reintroducing bodily movement and physical tension as a novel interface for the metaverse era.

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